nawerlawyer.blogg.se

The guild 2 renaissance guide rogue
The guild 2 renaissance guide rogue







the guild 2 renaissance guide rogue

:D) Scholars are decent, but every building they can make has immediate competition - there is always a church in town and when there isn't there is a high probability of a bigger church in other towns. Use your low lever apprentices to plunder - if they get caught and die it don't matter, re-hire and hope the RNG gives you a journeyman. (Waylaying BY far is the rogue's biggest earner - and the robbers extort and plunder as well. A patron (more about convoy management than anything) can just start with a fish shack / pub and be going well, and the rogue can easily get solid starts with pick-pocking/begging, tolls and plundering/waylaying. I'd say craftsman and scholar take a bit more work to get going. At least on the OG game there is some kinda cooldown to these things. but, it's zero fun when literally all you have time to do is deal with these nasty things. If you're the richest man in Fajeth's you're going to get constantly spammed with curses, people wearing jewelry, hexing your buildings, and so on.

the guild 2 renaissance guide rogue

The court/dueling AI in Fajeth's is so jacked up that sometimes I don't even know I'm having to go to court before I miss the date. The crafting looks differently the AI is different (and broken in other ways), etc.

#THE GUILD 2 RENAISSANCE GUIDE ROGUE MOD#

:D Anyway, it's sufficient to say Fajeth's mod is a different game that looks the same. In Fajeth's, 2500 or so to start - quickly going astronomical numbers like 80k+. If I recall for vanilla I wasn't paying 2-3k for titles until a few titles in. So, sure, you're making more "money" on paper, but you're also literally paying out the ass for titles. It's also worth mentioning that the bargaining skill also changes how much you pay with titles in that mod, and normally it doesn't the price just doubles.









The guild 2 renaissance guide rogue